!<center><<print $player.firstname>> <<print $player.lastname>></center>\n!!Stats:\n\nStrength: <<print $player.strength>>\nIntelligence: <<print $player.intelligence>>\nCharisma: <<print $player.charisma>>\n\n----\n!!Social Links:\n\nCheir, The Hand <<print $CheirName>>: <<print $CheirLinkStatus>> \nSoma, The Body <<print $SomaName>>: <<print $SomaLinkStatus>> \nOnyx, The Claw <<print $OnyxName>>: <<print $OnyxLinkStatus>> \nOps, The Eye <<print $OpsName>>: <<print $OpsLinkStatus>> \nBronchio, The Arm <<print $CardiaName>>: <<print $CardiaLinkStatus>> \n\n\n//This isn't quite finished yet. It is PRE-ALPHA after all...just click <<back "back">>//\n
<<if $LastDrink is "Hairy Hangover">>\n"Another One? Oh geeze. Do you enjoy this //fine// taste to it?"\n\nHe seemed to be sarcastic when he said the word fine. Of course, it was an unlikely concoction of a drink. Whoever thought of it was particullary probably was high and drunk. That or possibly bored.\n\n//It wasn't made by me. And I haven't been high or drunk in my life. So don't even think about it. Besides, do you really really think I would know how this tastes? I just put it in vague answer because I never tasted Jaggermeister in the first place. Or vodka....//\n\nThe man next to you nudges. "YOu know, I heard those put hair on your chest. So says the Writer!!"\n\n//It is called a HAIRY Hangover after all...//\n\nThe Bartender finishes the drink and gives you the glass. You once again let it go down.\n\n"Okay anything else?"\n\n\n<<endif>>
<<if $player.gender is "Male">>\n"So you aren't a handsome man? Then why did you say so? Maybe my hearing has gone bad again."\n<<else if $player.gender is "Female">>\n"So you aren't a beautiful woman? Then why did you say so? Maybe my hearing has gone bad again."\n<<endif>>\nYou once again hear his chuckle. To be honest, you are getting a bit more annoyed with this person, and not just with this laughter. And your head is slowly starting to hurt just a little.\n\n"But seriously, if I did hear you correctly. Then you should stop messing with me. It could hurt me as much as it could hurt you. After all, I am connected to your mind at the moment."\n\n"So are you a [[male]] or a [[female]]?"\n\n"And this time get it right! I really don't have all the time in the world like most people!"
<<set $Opslinkpoints += "1">>"Hello <<print $player.firstname>>. That is an intersting name. It sounds familiar though..." He looks around.\n\n"Anyway, welcome to Latteza. Are you a regular here?"\n\nYou nod. It was the only coffee shop in town. Rather you want to go out of your home town, to a different place, go to their place to get coffee or tea...doesn't matter what you drink, it wasn't the same as this place.\n\n"So anyway. I am the owner and manager of Latteza. Not to sound egotistical or anything, but I make sure that the coffee is always new and everything. And that this place still runs and makes sure that everything works to pear-fect-shun."\n\nRyan smiles and looks around. "It was nice to meet you, <<print $player.firstname>>. I hope you have a nice time here as usual."\n\nRyan gets up and goes into the 'Employee's Only' section. You sit down and look at the guy with the dark flame leave, with a grin on his face, looking at you. \n\n\nYou all of a sudden, hear a weird [[ping|Ops Social Link]]. inside your head...
"Of Course. Our special today is French Vanilla. Because we need to get rid of it. Trust me, it is free, even if the manager knows you or not."\n\nShe smiles as she hands you a Gargantuan 64 oz. of French Vanilla Cappucino.\n\n//I had to force it on you after all! I don't freaking care if you don't like French Vanilla or not! But if you makes you feel better I am working on your choices here!!//\n\nShe smiles and looks at you, "Enjoy!"\n\nYou look at the cup. You know you aren't going to finish it. Your mind is telling you aren't going to finish it. Hell, your poor bladder is telling you aren't going to finish it.\n\nYou drink it down within 10 seconds. \n\n//Because I said so!//\n\nIt was refreshing and your bladder is screaming in pain and you go relieve it in the restroom, and head back to your seat.\n\n[[Return to Clerk|Coffee Shop]]\n[[Leave Latteza|outside]]
You start to walk towards the man that was sitting and sipping coffee. \n\n[[Hello. Mind if I sit here?]]
You look around for a bit. You start noticing a big door in front of you, you are standing on a black cliff, although it feels as if it was a cloud. You kick it once, it feels like you kicked into a cloud. You can also see that it looks like you just kicked a bit of smoke in the direction you kicked. You see the door open in front of you. \n\nYou start to hear screams of pain, and maybe once in a while a muffled scream. Then a large creek comes from the opening door in front of you.
You remember going to bed at a reasonable time last night. However you wake up in a weird area. Everything seems to be pitch black but the platform you are standing on. The platform is glowing a weird blue and purple aura. \n\nYou then heard a voice speaking to you.\n\n"Hello. I am Illuminatus. I have connected to you because you have been tapped by me. Do not worry though, I don't think the task at hand is difficult. You see, I know that my great great great great great great great great great great great great great great great great great great great great great great..."\n\nYou at this point start counting about 40 greats. However, you lost count afterwards. You start looking around, you can't seem to find the voice, then you snap out of it for just a moment as he said,\n\n"...great great great grandson was able to complete it easily. However, there was some trouble along the road but all completed well."\n\n"Now tell me, what is your name?"\n\nMy name is \nFirst: <<textbox "$player.firstname" "">>\n\nLast: <<textbox "$player.lastname" "" "Your Gender">>\n\n\n
Alright. Enjoy your life. Remember, your life decisions also affect the ones you need to save.\n\n//You start seeing a bright light. Then you find yourself in your bed inside [[Your Room]]. You are under your covers and wake up. You slowly get out of bed and look into the mirror across from your room. You notice the world turn black around you, although it is lit up from the <<print $FavoriteColor>> aura, lighting the dark world around you showing your room, although it is in different shades of purple. And you blink once again and you are back to seeing the normal world.//\n\n
"Well. At least we have that settled. So now that we have that solved, its time for the task to be settled at hand."\n\n"You see, I need you to help a few people here and there to not become Shadows. These select people are to help in a war that is coming in a few days, these people are going to help us. The only problem is that a certain shadow, who has named himself "Shato Corruptor," has got a hold of them."\n\n"Now, he is going to sway you too. And to be honest, you can side with him too. We are not going to judge you on your decisions. However, if you are going to be with the enemy, you will be targeted in the future. Its a warning to you."\n\n"Now, for the task at hand. There are 5 people that are needing your help. But they don't know who they are themselves, and don't know about their own auras."\n\n"Oh wait, you probably can't even see Auras yet can you? Don't worry, you will see them in time."\n\nOnce again, you can hear his chuckling a bit\n\n"You start when you wake up. Any questions before I end this connection?"\n\n[[Who or What is Shato Corruptor?]]\n[[Who are the people I am looking for?]]\n[[How will I be able to help them?]]\n[[Why me?]]\n[[No, I don't have any questions.]]\n\n
<<set $player.gender to "Female">>"Are you sure? I really can't see. And I hate to get your gender mixed up."\n\nYou can hear a chortle from the unknown source from somewhere. You still can't figure it out where it is from.\n\n"So are you really a Lady?"\n\n[[Yes|Your Abilities]]\n[[No]]\n
The Bartender smiled, "One of the new ones eh? Never thought I would hear that being ordered anytime soon. This one is actually in a bottle. I will go get it."\n\nThe bartender leaves and the man gives you a nudge with his elbow. Though his smile has disappeared a bit. "Just warning you, that is only if I was drinking too much."\n\nYou just shook your head just a bit. The man looks at you, "Its true. And I will tell you, its the one alcohol product that doesn't make you drunk!"
"The drinks?
<<if $player.gender is "Male">><<set $MaxFemales = 3>><<set $MaxMales to 2>>"Oh yes I can see you perfectly now. A good healthy man. But I am only getting your Aura, its just a line, not sure what color it really is yet. Hmm..." \n<<else if $player.gender is "Female">><<set $MaxFemales = 2>><<set $MaxMales to 3>>"Oh yes I can see you perfectly now. A good healthy woman. But I am only getting your Aura, its just a line, not sure what color it really is yet. Hmm..." \n<<endif>>\nHe goes silent for a moment. Then Illuminatus started speaking to you. "What about your abilities? What are your strenghths?"\n\nStrength: <span id="stats-str"><<print $player.strength>></span> ( \s\n<<click "[+]">>\n <<if $player.strength lt 40 and $PlayerPoints gt 0>>\n <<set $player.strength++, $PlayerPoints-->>\n <<replace "#stats-str">><<print $player.strength>><</replace>>\n <<replace "#pointbuy">><<print $PlayerPoints>><</replace>>\n <</if>>\n <<if $PlayerPoints eq 0>>\n <<replace "#skills-link">>[[Next|The Job At Hand]]<</replace>>\n <</if>>\n<</click>>\s\n / \s\n<<click "[-]">>\n <<if $player.strength gt 10>>\n <<set $player.strength--, $PlayerPoints++>>\n <<replace "#stats-str">><<print $player.strength>><</replace>>\n <<replace "#pointbuy">><<print $PlayerPoints>><</replace>>\n <</if>>\n <<if $PlayerPoints gt 0>>\n <<replace "#skills-link">><</replace>>\n <</if>>\n<</click>>\s\n )
"Yep. And the manager seems to know you so its free at the moment."\n\nThe clerk smiles and goes over and gives you a 16 oz. of coffee. You go and sit down and drink it down a bit. It was a refreshing cup of coffee.\n\n[[Return to Clerk|Coffee Shop]]\n[[Leave Latteza|outside]]
<<if $Bathroom is "Unvisited">>\nYou would notice that your bathroom is practically different then other peoples. It is extremely clean. When you turn on the light, it looks as if everything is silver. But of course, you enjoy the cleaniness.\n\n//The bathroom is used to 'relieve' yourself from time to time. As of now, you don't need to relieve yourself. But when you are feeling constipated and such. As of now, you can return to [[Your Room]]//\n<<set $Bathroom = "Visited">>\n<<elseif $Bathroom is "Visited">>\n//As of now, you don't need to use the bathroom. This feature is not in just yet. But will be. So please return to [[Your Room]]//\n<<endif>>
The Bartender raises an eyebrow for a moment while wiping his glass. "Me? You want to learn about me?
//Just a little note here. I have a plan where you can save here in your journal. The problem? I don't know about this manipulative of the save file just yet. So forgive me. I should have started small. I guess this is going to be a bit of a bigger project of mine. So at this point you can just hit the Save button on here. This is also a Load Game screen too...oh wait that is a plan!! But just go back by click...[[back|Your Room]]...on this page...here its highlighted in blue...aw screw it...you know how to read...//\n\n
<<set $time to turns() + $vt - $days * 96>>\n<<if $time gte 96>><<set $days to $days + 1>><<endif>>\n\n<<if $fc is .75>><<set $fc to 0>>\n<<else>><<set $fc to $fc+ .25>><<endif>>>\n\n<<set $h to $time/4 -$fc>>\n\n<<if $fc is 0>><<set $m to "00">><<else>><<set $m to $fc* 60>><<endif>>\n\nDays: <<print $days>>\nTime: <<if $h gt 23 or $h lt 1>>12:<<print $m>> AM\n<<elseif $h lte 11>><<print $h>>:<<print $m>> AM\n<<elseif $h eq 12>><<print $h>>:<<print $m>> PM\n<<elseif $h lte 23>><<print $h -12>>:<<print $m>> PM\n<<endif>>\n
You walk into the park and see a woman with bird seed by the side. Its a young woman about 18 as you can tell. Your eyes start to hurt a little and the world goes black again. The only thing that is shining is a small red flame wrapped around her. And eveyrthing around her is the shades of blue. Although it seems different then your aura. It has a couple of streaks of black within the flame.\n\nWhat are you going to do?\n\n[[Talk to her]]\n[[Leave her alone]]
"...<<print $player.Firstname>> <<print $player.lastname>>," you tell her.\n\n<<if $player.gender eq Male>>\n"Ah, nice to meet you Mr. <<print $player.lastname>>. It is a pleasure to meet you." "Such a beautiful park isn't it?" You agree with her, yes it is a beautiful park. "Shame that its going away soon..."\n\n<<else>>\n"Ah, nice to meet you Mrs. <<print $player.lastname>>." She smiles at you. Then she turns her head straight and looks at the park. "Such a beautiful park isn't it?" You agree with her, yes it is a beautiful park. "Shame that its going away soon..."\n<<endif>>\nYou look up shocked. "Going away?" You asked. \n\n"Yeah, haven't you heard? There is going to be an oasis here. And not the desert kind either."\n\n[["They really are building an oasis? Isn't that a good thing?"|A Good Thing?]]\n[[""|Choice 2]]\n[[""|Choice 3]]\n[[""|Choice 4]]\n[[""|Choice 5]]
This feature is meant for letters. This feature is to make it to where you get hints and tips about your Social Links. This will be implemented later in the game.\n\nIdeas:\n\tLetters of your parents every once in a while.\n\tTips and Hints throughout the game\n\tSpecial Events that are happening within a week.\n\tThreats from Shadows\n\tMysterious Blue envelopes
"Sure. I'm Ryan Seen by the way. It is nice to meet you...what is your name?"\n\n[["My name is..."]]\n[["No, "]]\n[["Not Yet, Tell me about yourself first."]]
You walk outside your house. What is you see is a mailbox. As of now the flag isn't up. So no mail just yet. You see your neighbors going out and getting the newspaper. You would think about getting a subscription, but its a bit hard to do so. Considering its a weekly subscription.\n\n<<if $Outside is "First Time">>\nYou have a couple of places you could visit. You could visit the local [[Coffee Shop]]. There is also the local [[Park]] as well. And there is a new bar that just opened up called [[The Baron]] But You can always go back to [[Your Room]]. \n<<else>>\nWhere to, <<print $player.firstname>>?\n[[Coffee Shop]]\n[[Park]]\n[[Your Room]]\n[[The Baron]]\n<<endif>>
The people are talking in somewhat of a low volume. You start heading towards the bar to the bartender.\n\nYou smile and give him your ID. He looks at the front and back of it. Pretty much to notice that it isn't fake. "Welcome to The Baron," He says. "I am Nick, the Bartender. It is nice to meet you <<if $player.gender is "Male">>Mr. <<else>>Mrs. <<endif>><<print $player.lastname>>. This is a place to relax and, well to find gossip." He chuckles a little bit.\n\n"So what can I do for you. Its Happy Hour!! So the drinks are free! And since I am programmed to say that the Writer hasn't figured out to add a clock yet. It is always Happy Hour here!!"\n\nHe once again chuckles. "So what do you want to drink? There is our day's menu."\n\n//Unfortunately he is right. I don't have a clock set up yet. But if you are wanting to buy something. Feel Free to, however you will drink it right away....//\n\n[[Hairy Hangover]]\nSpazi\n[[Soggy Son]]\nCheap Beer\nExpensive Beer\n[[Shirley Temple]]\nTalk to Bartender\n[[Leave The Baron|outside]]\n\n
"Well that is a bit unfortunate. Alright, I couldn't blame you. But anyway, it was nice seeing you."\n\nHe gets up a bit disappointed. "Well, just ask for the manager. I am sure to meet you again. In fact, I kind of like you. //Kind of.//" He then leaves to the Employee's Only Section.\n\n[[The Man with the Dark Flame]] gets up and smiles at you and replaces the spot the manager was sitting.\n\n""
Project Shadow
Once again. The people you are looking for is vital to a future war. And vital to everyone's lives as well. \n\nAnd I will be honest, they are descendents of very important people. Those very important people are well...important as the name implies. \n\nTHese people will be a great help in a war. If you can't save all of them, at least save them\n\n\n[[Who or What is Shato Corruptor?]]\n[[How will I be able to help them?]]\n[[Why me?]]\n[[No, I don't have any more questions.]]
"That depends on what is going on in their lives. What Shato Corruptor is using against them, or using it to his advantage in their lives. Use the information the Descendants give you to your advantage as well."\n\n"The idea is to listen to the people you are helping. The more you help, the more you are able to lean them back to our side. It isn't hard, but it isn't easy either." \n\n"I also need to let you know, that the choices you make also affect the lives of others. But then again, I am probably treating you like a child who knows nothing. But hey, what do I know, I am just connecting to your mind."\n\n"Do you have more questions for me?"\n\n[[Who or What is Shato Corruptor?]]\n[[Who are the people I am looking for?]]\n[[Why me?]]\n
"So you want to chat up with me hmm? You know, I am not really much of help with life and advice. But hey, what do I know, it could help you out in the future."\n\nThe Bartender smiles. "So what do you want to talk about?"\n\n[[Gossip]]\n[[The Bartender|Bartender's Life]]\n[[The Drinks]]
"Thy hands are weak. Thy hands are tired. "
<<set $YourRoom = "Visited">>Your room contains a bed, a mirror, and a night stand. It is very clean You also have a picture holder. You have no pictures in the frame so far.\n\nYou have a [[Journal]] here. ''This is used to record your Journey to save others. Use this OFTEN!!''\n\nYou have a door going [[outside]] to the south. You also have a [[bathroom]] and [[kitchen]].\n\nSo where to?\n
"Sure. And the manager seems to know you so its free at the moment."\n\nThe woman hands you a large 36 oz. cup of sweet ice tea. The clerk smiles and looks at you.\n\n"Enjoy your tea."\n\nYou drink it slowly throughout the day. And it was a refreshing ice tea for you.\n\n[[Return to Clerk|Coffee Shop]]\n[[Leave Latteza|outside]]
<<if $YourRoom is "Visited">>[[You|Stats]]<<else>> <<endif>>
"Well aren't you a bit rude?" Daisy said. And she huffed.
<<set $AlcoholLevel += ".01">>"Oh boy. That combonation? You really like the strong stuff don't you?" The bartender goes to you.\n\nThe bartender grabs a small glass and a couple of liquors from the counter. It looks like Jaggermeister and a Vanilla Vodka. He also, for some strange reason, brought out a bottle of Tobasco Sauce. \n\nHe pours the first shot of Jaggermeister with about two-thirds of a shot of the vodka into the small glass. Then he grabbed a bottle of lemon juice and squeezed it for about a half a second.\n\nWhile he stirs the drinks, the man sitting next you gives you a slight nudge.\n\n"You know this drink isn't original. I heard rumor about the Writer giving away a Stack 5 worth of Stack 5s to a person who can find out what the reference is from. I doubt he is willing to give out that much chocolate!"\n\n//That guy is full of balogna sandwiches by the way!! I didn't say that!//\n\nAt the last bit, the man grabbed a fountain gun and press a Cherry Sprite button. The man stirs it another 30 seconds, and hands you the glass.\n\n"Say hello to the spinning world, I can't believe you of all people would order that. You are a braver man than I am," The bartender said as he started to hand you the drink.\n\nYou started drink it. And you can feel the carbonation go down your throat.\n\nWhen you finish it, you put your glass down. THe bartender eyes grew and shook his head.\n\n"Anything else, <<print $player.firstname>>?"\n\n"Yes, but the same"\n[["Yes"|Another Drink]]\n[["No, I need to go Somewhere"|outside]]\n[["No, I want to do something else"|The Baron]]\n
The man smiles and looks at your direction. "Well this is a surprise. I never thought a Descendent was going to let me sit with if willingly." He chuckles just a bit. He looks around at looks at the man sipping coffee. His face turns into a smile.\n\n"Now, look on the bright side. At least you decided to talk to me first instead of him. ALthough the man is a bit more trouble than you think. So why the Shadow? And not the man who needed saving?" He points to the man at the table. \n\nYou smile and look at the man. \n\n[["The man seem fine."]]\n[["I just didn't care."]]
"Well then. I am glad you said the same thing. You see the man is just fine. And you know it. Besides, he doesn't really need your help anyway. So back off."\n\nThe man smiles and pats you on the shoulder. "Good luck, Descendant...or should I call you <<print $player.lastname>>?\n\nThe man vanishes, although he covers himself in black smoke before he does.\n\n[[Return to the Coffee Shop|Coffee Shop]]
This is the Stories for Social Links I plan to make. Each social link story is the same except for the genders and maybe their placement. And they can change within the player's interaction.\n\n''Cheir (Good Ending):''\nThe Cheir social link begins within the Park. Apparently the main character finds out that the park is being renovated into an Oasis, a "rest area on steroids." You find out that she is taking petition with a group who grew up with the park. \nHowever, the leader of the group is not Cheir, but a man named Oliver. However, this man seems to be off to the main protagonist. When the main protagonist changes visions to see his aura, he notices that it is completely dark. Oliver then is revealed to be a Shadow\n\nOliver tends to grab explosives and destroy the so far built oasis. However, Cheir seems to be not excatly enthusiastic about this way as it could hurt people in the process. But Oliver tries to get her to change her mind, that without this, the park would be gone. Cheir then understands but still isn't quite sure about this. Oliver then promised to make sure that he wouldn't hurt anyone. \n\nOliver then starts getting the explosives ready. Oliver then calls the hired construction crew to be ready for the same time when he plans to set off explosives.\n\n\n
"Shato Corruptor is part of the Circle of Thanatos. Something that does not need explanation on your part. THe point being is that he is the main corruptor of Shadows."\n\n"If a person dies with his or her moral completely corrupted, that person becomes a Shadow. Unfortunately, we can't lose these people. And I understand that we can't save all of them. But still, it would be great if we could save all five."\n\n"Do you have any more questions?"\n\n[[Who are the people I am looking for?]]\n[[How will I be able to help them?]]\n[[Why me?]]\n[[No, I don't have any more questions.]]
This option is yet to be available in this demo. Please understand that this is only a PRE-ALPHA stage at the moment.
You walk closer to the woman and you look at her. She notices you at the side of her eye. Her head turns around and smiles at you. The first thing you notice about her...is the color of her iris. They are red. The very red color of her aura. \n\n"Well, are you going to stop staring at me? Or are you going to sit down next to me like a <<if\n\n[["Hi, I'm..."|Introduction to Cheir Link]]\n[[Don't say a word...|Didn't answer]]
"Woah! We are a bit cold hearted. Ouch. But anyway, that reaction of yours I like. So, I guess you wouldn't mind leaving him a lone for just a bit. Besides, you did say you didn't care about the man. Even though he is in a bit of trouble."\n\n''Ouch! That gave you a bad effect on yourself. Too many of these will turn you into a Shadow. Becareful now.''\n\n"Good luck there <<print $player.lastname>> I will be watching you."\n\nHe smiles and vanishes within a set of black smoke. The people in the Coffee Shop didn't seem to notice.\n\n[[Return to the Coffee Shop|Coffee Shop]]
You can hear a sigh come out\n\n"Unlike some people I have seen for help, I need someone who can connect to people. I have seen you help other people as well. Plus, you are one of my descendants. And I also need a person who just can see Auras and has Empathy. I apologize for the inconvience for this part of your life. But don't worry, I will make it rewarding at the end."\n\n"So, any other questions?"\n\n[[Who or What is Shato Corruptor?]]\n[[Who are the people I am looking for?]]\n[[How will I be able to help them?]]\n[[No, I don't have any more questions.]]
<<if $Kitchen is "Unvisited">>\n\nThe kitchen is just like your entire place. It is clean and everything organized. However your cabinents are empty and your pots and pans are clean and hanging above the cutting shelf. They are mainly used for cleaning.\n\n''When you bring somebody home you can come here and cook. You can also cook your own meal. //However, this feature isn't quite in yet. This is sort of in the Alpha stage yet. So please go to [[Your Room]] until the thing is made in a later version//''\n<<set $Kitchen = "Visited">>\n<<elseif $Kitchen is "Visted">>\n//This feature isn't quite in yet. This is sort of in the Alpha stage yet. So please go back to [[Your Room]] until the thing is made in a later version//\n<<endif>>\n
<<if $CoffeeShop is "Unvisited">>\nYou walk up to the doors of the Latteza and walk in. Your ears start to ring just a little. You would think that it would be tenitis but it isn't. This is a bit of an off frequency. Kind of a higher pitch. You close your eyes once and you noticed the room in several different colors, from the auras of different people in the room. However, you see two auras that caught your attention. One is a man sitting down sipping something, probably coffee. His green flame is twisted with a dark streak. The other, however is a completley dark flame surrounding the man, looking at the man with the green aura. You switch back visions. Which one are you going to visit first?\n\n[[The Man with the Dark Flame]]\n[[The Man with the Green Aura]]\n<<set $CoffeeShop = "Visited">>\n<<else>>\nThe clerk welcomes you to Latteza. "How Can I help you?"\n\n[["Can I have some Sweet Tea?"]]\n[["Can I have a regular cup of coffee?"]]\n[["Can I have a cappucino?"]]\n[[Leave Latteza|outside]]\n<<endif>>
"<<print $player.firstname>>, that is a very nice name."\n\n"And the last name...its a bit odd, after all. Names like <<print $player.lastname>> has to be a last name right?"\n\n\nIlluminatus chuckles for a moment. Then he calmly settles it down. You still could not tell where the laugh is really coming from. Almost omnipresent. And also annoying.\n\n"Now, I am a bit blind. But I can't tell what you look like, <<print $player.firstname>>. Are you a [[male]] or a [[female]]?"\n\n"And for all I know, you could be both!" He once again chuckles. It is starting to get annoying to you.
/% Place your story's setup code in this passage.\nAny macros in this passage will be run before the Start passage (or any passage you wish to Test Play) is run. %/\n\n\n/%1 Basic Character stats for the protagonist%/\n\n<<set $player = {\n\tfirstname: "",\n\tlastname: "",\n\tgender: "",\n\tmorality: "Neutral",\n\tlightpoints: 0,\n\tshadowpoints: 0,\n\tstrength: 10,\n\tintelligence: 10,\n\tcharisma: 10\n}>>\n<<set $PlayerPoints = 30>>\n\n/%-----------------------------------%/\n\n/%2. Social Link%/\n\n/%2.1. This is the Social Links for the people the protagonist is trying to save. However, this is measured by points Earlier it was just a select%/\n<<set $Cheirlinkpoints = 0>>\n<<set $Somalinkpoints = 0>>\n<<set $Onyxlinkpoints = 0>>\n<<set $Opslinkpoints = 0>>\n<<set $Cardialinkpoints = 0>>\n\n/%2.2. This is basically the coding for the status names of social links. This is basically for stat purposes only. The problem? I don't think I need THIS many variables. Then again, I think I might be able to just make it based on Arcanas. Kind of like Persona...%/\n<<set $CheirLinkStatus = "Never Met">>\n<<set $SomaLinkStatus = "Never Met">>\n<<set $OnyxLinkStatus = "Never Met">>\n<<set $OpsLinkStatus = "Never Met">>\n<<set $CardiaLinkStatus = "Never Met">>\n\n\n/%2.3. And of course these are the Social Link Genders and name selected. The names are based on Gender and Arcana.%/\n<<set $Males = 0>>\n<<set $Females = 0>>\n<<set $MaxMales = 0>>\n<<set $MaxFemales = 0>>\n<<set $CheirGender = random(1,2)>>\n<<set $SomaGender = random(1,2)>>\n<<set $OnyxGender = random(1,2)>>\n<<set $OpsGender = random(1,2)>>\n<<set $CardiaGender = random(1,2)>>\n<<set $PeopleSaved = 0>>\n<<set $PeopleCorrupted = 0>>\n\n/%-----------------------------------%/\n\n/%3 This is the currency section. Currency name is the MUbits%/\n<<set $BankAccount = 100>>\n<<set $Wallet = 20>>\n<<set $Deposit = 000>>\n<<set $Withdrawl = 000>>\n\n/%-----------------------------------%/\n\n/%This is the Tutorial Section. This is the switches the turn on and off as soon you go through this.%/\n<<set $YourRoom = "Unvisited">>\n<<set $Outside = "Unvisited">>\n<<set $Bathroom = "Unvisited">>\n<<set $CoffeeShop = "Unvisited">>'\n<<set $Kitchen = "Unvisited">>\n<<set $Park = "Unvisited">>\n<<set $TheBaron = "Unvisited">>\n<<set $Sociallink = "Unestablished">>\n<<>>\n<<>>\n<<>>\n<<>>
"Ah ha! Finally, somebody with an appreciation with no alcohol!" The man smiled as he grabed his fountain and cherry grenadine. He smiles as he grabs a small glass and adds the grenadine.\n\nThe drink tastes like a cherry drink, though you can feel the tasteful syrup go down your throat. \n\n"All with Sierra Mist and Cherry. Very nice."\n\nThe man gives you another nudge. He starts smiling and wink at you. "Give Shirley a good ol' gulpin' eh?" You can't tell if this guy is nuts or completely drunk.\n\nYou drink it down just a bit. It was very nice and you could feel the carbonation down your throat.\n\n"Anything else I could give you?"\n\n
<<if $OpsLinkStatus is "Never Met">>\n\t<<silently>>\n\t<<set $OpsLinkStatus to "Strangers">>\n\t<<endsilently>>"I am sight. I see only darkness. Grow the bond strong for I may see the light again."\n\nYou have established a Social Link with Ryan Seen.\n\t<<if $Sociallink is "Unestablished">>\n''Congratulations! You have establish a social link with Ryan Seen, the Latteza Coffee Shop manager. This current Social Link is known as the Ops Social Link.''\n\n''Click [[here|Coffee Shop]] to continue''\n\n//And I am not sure, but I think that I might have your powers grow based on your Social Links, man this is really turning out to be a Persona rip-off isn't it?//\n\t<</if>>\n<<elseif $OpsLinkStatus is "Strangers">>\n\t<<silently>>\n\t<<set $OpsLinkStatus to "Acquaintences">>\n\t<<endsilently>>"I am your sight. I see a light. Grow the bond for I may see more of the light."\n\nYour relationship with Ryan Seen is now stronger.\n<</if>>\n
"So, what can of drink would you like? There is more drinks then meets the eye. Ho ho!"\n\n[[Hairy Hangover]]\nSaggy Son\nCheap Beer\nExpensive Beer\n[[Shirley Temple]]
"Wow, I can't tell if you are just careful about people before telling your name or what." He takes a sip from his cup.\n\n"But anyway, I own and manage Latteza. I would make sure that this place runs perfect!" He says excitedly. \n\n"Now are you going to say your name? Because I would loved if you did!"\n\n[["My name is..."]]\n[["Nope..."|"No, "]]\n
Alright. Enjoy your life. Remember, your life decisions also affect the ones you need to save.\n\n//You start seeing a bright light. Then you find yourself in your bed inside [[Your Room]]. You are under your covers and wake up. You slowly get out of bed and look into the mirror across from your room. You notice the world turn black around you, although it is lit up from the purple aura, lighting the dark world around you showing your room, although it is in different shades of purple. And you blink once again and you are back to seeing the normal world.//\n\n
G. Carpenter\n\n<small>//Version 0.0.0.40a//</small>
<<set $player.gender to "Male">>"Are you sure? I really can't see. And I hate to get your gender mixed up."\n\nYou can hear a chortle from the unknown source from somewhere. You still can't figure it out where it is from.\n\n"So are you really a Gentleman?"\n\n[[Yes|Your Abilities]]\n[[No]]\n\n
Social Links are used to make sure that the main character can solve this. The Social Links help sway the morality of the Character's objectives. However, they are close to having negative social levels.\n\nHowever, there are 10 possible characters. Depending on the Gender of the protagonist\n\nFor a girl it would be 3 boys and 2 girls\nFOr a boy it would be 2 boys and 3 girls.\nThe Player's Social link is called Cardia\n\nThese characters are:\n\tBoys:\n\t\tRyan (Ops)\n\t\tMarkus \n\t\tMicheal\n\t\tTrent ()\n\t\tGeorge\n\n\tGirls:\n\t\tDaisy (Cheir)\n\t\tKarla\n\t\tEmily\n\t\tSamantha (Ops)\n\t\tRuby ()\n\n\nHow these are randomly selected is via an Arcana variable.\nThis is really becoming a Persona Fan Game...\n\nArcana Variables are named after the Stigmas in Trauma Center New Blood. The only problem....I would have to rewrite the coffee and park scenes...Pfft, not that big of a deal. Besides, all it is that I need to rewrite some of the scenes. Barista is the person in need if female and the manager if male.\n\n//\nCheir: Hander\nSoma\nOnyx\nOps: Seen\nBronchio: \n//\n\n\nAlso as well, I would probably based the last names on these 5 Arcanan names..question is how?\n\n''\nSoma:\n\tSomsan?\n\tSkinner?\n\t\n\t\n\nOnyx:\n\tClawson?\n\tNailan?\n\tBlackton? (Onyx is also a name of a gem after all)\n\nBronchio:\n\tHeart?\n\t''\n